WaterMark: A Dynamic Land Mark
Academic Work 2019
3B Design Studio: Maya Przybylski | Skills used: Rhino, Grasshopper, Vray, Illustrator, Photoshop | Collaboration With: Julie Niu
WaterMark is a series of iterative pavilions generated parametrically to respond to their specific locations along the flood wall. By creating shade, acting as screens, and providing cover to the public, they serve as markers along the waterside. They take their form through a computer script that analyses he site for anchor points, establishes boundary and shape by translating x,z,y points, and then applying a shifting dia-grid that activates the membrane. The project varies in shape throughout the year as different seasons yield rainfall and snow that distort the ETFE membrane, stretching and pulling the tensile steel structure and causing it to distort.